Eddy for Nuke

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Incredible fluid simulation embedded directly into Foundry’s Nuke

Bring the power of Eddy Engine directly into your Nuke workflow and generate detailed fluid simulations right inside the compositor. You can also license the Simulation and Rendering cores separately to allow for flexibility and cost effectiveness.

View the System Requirements for Eddy.

SIMULATION 

  • State of the art fluid simulations for gaseous phenomena
  • Sparse data structures for efficient GPU memory use
  • Combustion engine for fire and explosions
  • Kinematic viscosity solver
  • Conversions of meshes and particles to volumes for collision or emission
  • Volumetric field compositing pipeline for complex emissions and force fields
  • Customisable and extensible via Eddy’s Python template system
  • Extend volumetric field operations via EddyScript
  • Caching support for simulation data

RENDERING

  • State of the art physically based direct volume rendering
  • Volumetric field compositing pipeline
  • Full deep data output support
  • AOV output support
  • Holdout support for meshes and implicit surfaces
  • Optimized GPU scripting engine with artist friendly Python syntax
  • Open and customizable shaders for different volumetric media
  • Support for various color spaces
  • Extend color spaces via python
  • Physical sun/sky model
  • Loading of simulation data from any source
  • Conversions of meshes and particles to volumes

BATCH

  • Execute Nuke scripts from command-line