Incredible fluid simulation embedded directly into Foundry’s Nuke
Bring the power of Eddy Engine directly into your Nuke workflow and generate detailed fluid simulations right inside the compositor. You can also license the Simulation and Rendering cores separately to allow for flexibility and cost effectiveness.
Thermal Diffusion in combustion solvers.
Improved VDB cache loader performance.
New Instancing system:
E_Callsheet allows combination of different sources.
E_InstanceItem allows instancing of different source types.
E_InstanceItemVariant selects a specific variant of an instance item.
E_InstanceItemVolumeCache allows instancing of VDB cache sequences with automatic per instance level of detail generation and time control.
E_Instancer generates the final instance collection from the instancing node network.
E_InstanceChannel extracts a single channel from an instance collection
E_InstanceChannelset extracts a channelset from an instanced collection.
E_ParticleInstance will allow placement and selection of instances via particles.
E_RandomInstance will allow placement of instances via Axis nodes.
E_ParticleSystem converts a Nuke particle system into Eddy’s particle system.
E_ParticleExpressions allows execution of per particle expressions on Eddy particles via C++/EddyScript
E_ParticleCache support for writing OpenVDB points from an Eddy particle system.
E_ParticleCacheLoader loading of OpenVDB points into an Eddy particle system.
E_ParticleVisualizer for rendering Eddy particles in OpenGL.
Missing file handling options added to E_CacheLoader and E_ParticleCacheLoader
View the System Requirements for Eddy.