Fast, flexible, and scalable Deadline provides a hassle-free way to link local and cloud-based resources into one simple, logical pipeline. With its easy to use interface and unique architecture this is a must-have tool for anyone who needs to manage a render queue, from individuals to international post-production houses.
Featuring remote command encryption, a scalable database, and simple submission scripts, Deadline is a stable and fully integrated tool for render management.
Deadline 10 key features
Deadline 10 streamlines your pipeline – removing the need for a centralised management application by using file sharing tools and a highly scalable database.
Designed to be simple and flexible, Deadline 10’s user interface has been designed to unify creative and administrative workflows.
Expand to the cloud
Render farms can be easily expanded to the cloud thanks to native AWS integration. Deadline will synchronise with local asset servers to manage the transfer of data before rendering even begins. Accounts and instances are tagged for cost tracking, ensuring that producers and executives can keep control of expenditure with ease.
Fully customisable plugins
Deadline’s out-of-the-box scripts and plugins can be customised using its Python based API. Custom plugins can be created to trigger pipeline events, support in-house applications, and control cloud based virtual machines.
Deadline gives studios the flexibility to manage their renders using job, asset, and scripts based dependencies. Job Scheduling can be configured so that scenes are rendered one at a time or distributed evenly across the farm using job-specific lists, numeric job priorities, or specific machine groups.
Deadline enables studios to easily monitor the performance of their render farms by storing job and render farm statistics.
Admins can configure Deadline’s notifications to alert them on the completion or failure of render tasks, power management, stalled slaves, and pipeline issues via email or a direct pop-up.
Render farm statistics are automatically logged and easily accessed via the database to monitor efficiency.
NIM, Shotgun, and FTrack integration
Deadline 10 seamlessly integrates with NIM, Shotgun, and FTrack streamlining workflow and project collaboration.
Integrating seamlessly into 3D programmes including 3ds Max, Houdini, Maya, modo, and Rhino, Jigsaw splits large frames for distribution over the render farm.
Developed by AWS Thinkbox to fully integrate with Deadline or be used as a stand alone application, Draft provides artists with intuitive composting tools to use on rendered frames.
Draft tools enable artists to takes the split frames made by Jigsaw and automatically assembles them into the final rendered frame. Additionally, Artists can create Quicktime videos for dailies and convert rendered frames into other image formats.
Deadline slaves can be configured by admins to start rendering tasks if an artist’s workstation has been left idle for a certain amount of time. Admins can schedule slaves to join the render farm during specific times of the day to increase rendering times.
Slave job dequeuing mode and idle override settings can be controlled on an artist's machine locally via Deadline’s slave application. Users can instruct the slave to render all jobs, or jobs submitted by specific users.