Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production.
Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time. Artists want their renders to look great, but also need results quickly because faster rendering means more time to be creative and deliver client revisions.
Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering.
Altus Densoiser: Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.
SDK: A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
Command-line rendering: Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
Baking: Redshift allows for any type of AOV data to be baked out from individual objects.
Per-object flexibility: Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
Tessellation and displacement: Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.
Hair rendering with ‘Min Pixel Width’: Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs.
Volumetric rendering: Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Transformation and deformation blur: Redshift supports multi-step transformation blur and 2-step deformation blur.
Proxies: The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
World-leading performance: Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.
Global Illumination: Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
Out of core geometry and textures: Redshift's efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Many AOV Types: Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
Deep and Layered EXR support: For 3d compositing and efficient management of AOVs.
Physical lens effects: Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
VR: Stereo Spherical rendering for VR applications.
Multiple camera lens types: Fisheye, spherical, cylindrical cameras, lens distortion.
Physically correct lights: Full flexibility ranging from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'.
Physical sun and sky: Natural-looking physical sun light and sky emulation.
Volumetric lighting: Redshift lights can affect atmospheric volumetric fogging for the popular 'God ray' effect.
Mesh lights: Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
Dome lights: Efficiently light an entire scene using image-based environment textures.
Hair shader: Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls.
Sprite node: Render foliage and other opacity-cutout effects blazingly fast!
Powerful shading attributes: Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Large variety of nodes: Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
No texturing limitations: Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Displacement mapping with ‘auto-bump: Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
Round corners: Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
Dedicated skin shaders: Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
Ray switches: Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Physically Based Materials: Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Redshift supports the industry’s most popular 3D applications, offering seamless integration into your production pipeline. Redshift standalone supports all integrations - you can jump between any of the supported applications without any additional cost for each integration. Maxon also offers a low-cost Redshift for Cinema 4D only add on for the C4D annual subscription.