What's new in S24
Cinema 4D Subscription Release 24 (S24) includes functionality to easily browse and obtain models, materials and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at the continued progress on the Scene Nodes and Scene Manager interfaces to the new core.
New! Scene Nodes / Scene Manager (preview)
Experience first-hand how things are taking shape as work continues on Cinema 4D's new core. Cinema 4D’s Scene Manager uses a powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager, and you can easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes, so you can choose whichever workflow you prefer or the job demands.
With Cinema 4D’s Scene Node core you can manage relationships and dependencies between objects, construct and modify geometry, and build reusable assets.
Scene Nodes Debugging
You can effectively debug scene node systems with the help of an information overlay, port debug panels within the Node Editor, and a powerful Data Inspector window for detailed introspection of arrays and other complex datatypes.
Distributions, Nodes and Capsules
The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code, and these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continues to mature.
New! Asset Browser
Powerful, Flexible Asset Management
The Asset Browser provides easy access to libraries of preset content stored locally or online, including a vast collection of 3D objects, materials and node capsules available to Cinema 4D subscribers. The library can be browsed or searched, and each asset includes rich metadata and keywords. Assets are downloaded on-demand, so there's no need to pre-download huge libraries of assets. They're also cached on your local computer, so your favorite assets are immediately available for re-use.
Keywords, Search and Filtering
Keywords can be added to your assets making content easily searchable. Save your frequent searches in smart folders and when assets are added later with the same keywords, they will be added automatically to those folders.
Incredibly useful in complex production pipelines. As the project evolves the asset can evolve with it. Rolling back to a previous version or updating a scene with the latest version is as easy as a few clicks.
Objects, Instances or References
Insert object-based assets as objects, Instances or References for a extremely flexible and efficient workflows.
Add Your Own Assets
Create your own libraries and add your own assets by dragging them right into asset folders.
New! Placement Tools
Next-Level Set Dressing
Cinema 4D’s placement tools set the stage for creativity with intuitive and powerful tools for placing objects within a scene. Creating an environment, adding props and kitbashing is as simple as dragging-and-dropping objects onto one another, painting them onto a surface, or allowing them to fall into place with the help of dynamics.
The Place Tool allows efficient and intuitive placement of an object on the surface of existing scene elements, with handles to easily scale and rotate the elements. You can even place objects directly from the Asset Browser and interactively copy then place objects in your scene. Objects are automatically placed according to their bounding box or defined axis, with an optional offset.
The Scatter Pen makes it easy to scatter a single object or a selection of objects onto any surface by simply dragging within the view. You can control the spacing and alignment, the frequency of each object, and vary the position, rotation and scale of the placed objects. Paint random distributions or in clearly defined strokes. Painted too many or in the wrong location? No problem, just use the remove tools to clean up your scene or move objects individually with the Place Tool.
Dynamic Placement offers the ultimate option for intuitively placing objects into a scene, with a high-performance dynamics providing actual collisions between objects. With the Dynamic Placement tool, objects can be clumped together or naturally dropped onto a surface of objects with the power of Cinema 4D’s physics simulation. Simplified proxy geometry is automatically generated for fast and accurate dynamics.
Cinema 4D S24 Full Feature List
- Places selected object(s) on the surface of other objects and aligns to normal
- Handles for rotation around normal of the surface and scaling relative to the bottom
- Multiple selected objects or hierarchies are treated as a single object with a combined bounding box.
- Ability to clone objects (ctrl modifier)
- Simple collision detection mechanism to avoid overlapping with other objects in the scene
- Scatters selected objects on surfaces along brush strokes
- Scattered objects are placed with the bottom of their bounding box on the surface
- Creates "Scatter Object" in the Object Manager and outputs Render Instances or Multi-Instances
- Tool offers settings to adjust and randomise scale, rotation and object ID (i.e. which of the selected objects is being scattered) for paint strokes
- Allows to editing of individual scattered instances through other tools (such as Place, Move, Rotate, Scale, Dynamic)
Dynamic Place Tool
- Temporarily turns selected objects into dynamic objects for placement
- PRS gizmo to move objects around, rotate and scale the selection (as in clump together / move further apart from each other)
- Automatically generates useful collision shapes for selected objects and for the static environment
- Offers the ability to run a dynamic simulation to drop the selected objects to surfaces
- Supports online databases to allow for individual and on-demand asset delivery.
- The user can create their own databases or use databases provided by default.
- Supports Objects, Materials, Scenes and Node-Based Assets.
- It is possible to hide assets from a specific database without disabling or unmounting this database.
- Assets are now available individually on-demand.
- Online updater has been deprecated. Presets library will be downloaded from the website. Notification of application updates and available language packs will now be seen in the Quick Start panel.
Search and Filtering
- The assets in the browser can be searched and found with a text based search system.
- Special search operators (also text based) can be used to find items based on specific attributes like size, creation data, dependencies, etc.
- Search strings including the operators can be saved as a Smart Search. The Smart search will appear in the Categories list and will perform the search as defined every time the user clicks on it.
- The option Category Search Mode displays the search results not as a plain list, but separates the results in categories.
- Specific filter options are located at the top of the browser as tabs and allow the user to quickly display only the assets which are Objects, Materials, Media, Nodes, Scene Manager Operators or Scenes.
- There is an option to switch filter options automatically based on the context (Object Manager, Material Manager, etc.)
- Some context menus offer the command Reveal in Browser, this allows the user to find the location of the specific assets in the browser hierarchy.
- The user can create and assign keywords (tags in some applications) to the assets.
- The keywords will help the user to find specific assets.
- The Keywords can also be added to the Category list, so the user can list all assets, which have this specific keyword applied.
- The user can mark specific assets as favorites.
- There is a predefined Favorites smart search in the Quick Access area.
- If an asset, category or any other item in the browser is selected, its details can be listed in the Details area. Multi-selection is supported here.
- In the Preview tab of this area the user can see and change the preview of the specific asset.
- In the Info tab of this area the user can see and in some cases even edit some of the specific information like name, type, size, resolution, polygon count, proxy, etc. This information is different for different asset types.
- The Dependencies tab lists other the assets which are used in the selected asset - e.g. textures if a material is selected. This also lists dependents - e.g. in which materials this texture is used, and also lists dependencies on 3rd party plugins and node spaces.
- The Keywords tab allows the user to manage the keywords, which are assigned to the selected asset.
- The Versions tab lists all available versions of the specific asset. There the user can also manage them and create new versions.
- Specific commands to add objects, materials, scenes and files to the browser.
- Option to convert Content Browser libraries to the Asset Browser database format.
- The node editor offers commands to add nodes to the browser.
- Drag-and-drop from the Asset Browser to the various C4D managers will automatically download and add to scene.
- The Place tool can be used to place the object in specific places of the viewport.
- Create tween frames between previous and next key
- Interpolate Linear or Along Curve
- Adjust timing / Ripple Keyframes
Character Definition / Solver
- Position and Scale Transfer (in addition to Rotation)
- User Data Transfer
- Allows rigs/controllers to be retargeted
- Per-component strength sliders allow mixing between source and target
- Multiple Character Definition Managers can now be opened
- Thumbnail View now includes dropdowns to select Pose Database and Library
- Libraries, Groups and Poses can now be moved and duplicated within the Manager view
- Compose poses by Drag-and-Drop from the Object Manager
- Apply individual pose parameters by Drag-and-Drop from Pose Manager to viewport or Object Manager
- Tag Parameters can now be stored and applied via the Pose Library
Curve Evaluation and Tangents
- Improved weighted tangents via Bezier rather than Hermite interpolation
- Allows tighter curves for snappier animation
- Improved auto-tangents
- Better evaluation of Remove Overshoot
- Legacy (R23) Evaluation mode can be enabled per-track or per-project
Timeline View and Filtering
- Automatic / User mode toggle to easily choose between filtered track view or specific tracks
- Filter menu for easy access to Track Filtering options
- Filter presets to easily recall various filter settings specific to your workflow
- Easily create seamless looping animations with new Track Loop mode
- Skin Deformer performance enhancement
- Keyframes can now be created outside the project time
- Selection to Null command creates nulls based on the position of selected components (point, edges, polygons)
- Constraint tag tab order now reflects the internal evaluation order of the constraints
- Car Rig Character Object preset
- Toon Rig enhanced with updated Spine that now uses Spine IK and Volume Preservation, improved Foot and Hand Controllers
Scene Manager / Scene Nodes (Technology Preview)
- Hierarchal creation and modification of scenes
- Modifier Stack
- Tag access to key elements of the Modifier Stack
- Placeholder Objects to guide hierarchal inputs
- Links and Instances
- Bypass individual objects / modifiers / nodes
- Viewport / Render Visibility of Scene Manager / Scene Node objects
Scene Nodes Core
- Dedicated Scene Root node
- Hierarchy definition no longer requires a Children Op
- Matrix now includes Shear
- Surface Fill
- Surface Voxel Solidify
- Volume Voxel Fill
- Standard Particles
- Thinking Particles
- Distribution Looping Function
- Get Context Nodes
- Select Scene Manager / Scene Node objects within the view
- Interactively Move/Scale/Rotate Scene Manager / Scene Node objects
- Place Scene Manager / Scene Node objects in relation to each other and Classic C4D objects
- Interaction with Classic Cinema 4D
- Drag and drop Classic C4D objects to Scene Manager / Scene Nodes
- Access User Data on Classic C4D objects
- Geometry Collision
- Ray Collision
- Geometry Property Interpolate
- Modeling Ops: Dual Mesh, Greeble
- Selection Ops: Select Bounding Box, Select Facing, Loop Selection, Ring Selection, Edge Break
- Generators: Grass, 7-Segment, Atom Array, Import Geometry
- Simple Port Values can be displayed within the node graph via Port Debug Info
- Info Overlay HUD within Scene Nodes interface displays key info about selected nodes and ports
- Data Inspector provides detailed introspection of port values in table format
- Allows 3rd-party developers to implement Node Spaces and Nodes via C++ API
- Access, create and edit Node System assets in C++
- Basic graph operations in Python and C++ (e.g. iterate a graph over nodes and ports, print port values)
- Import/Export a specific Node Space graph
- Select All UV Seams command
- Fill Selection tool now works in UV Editor
- Outline Selection tool now works in UV Editor
- Frame Selected UV Elements (S) and Frame Selected UV Islands (O) within the UV editor
- Updated Ministry of Flat / Automatic Packed UV algorithm includes improved detection of beveled edges for potential seams
- Allow Stretch option offers user control over polygon stretching in Automatic Packed UVs
- C4D Viewport on Windows now uses DirectX rather than OpenGL for future-proofing
- Fast Approximate Anti-Aliasing (FXAA) - screen-space viewport anti-aliasing
- Shadow-hinting to assist in object positioning in the viewport.
- Grid fades based on distance
- Option to auto-switch view to Geometry Only on playback / scrubbing
- Store Selection command creates new point, edge, polygon selections
- Improved layout of Point, Edge, Polygon tag attributes
- Solo now acts as a single-button toggle
- Safe Frames can now be toggled via the View Panel / Options menu
- Integrated CV-Tokens for date/time, author, computer, username, height and renderer
- Instance Object now includes "Swap with Reference" option
- Any chip within Color Chooser can be dragged into the Node Editor to create a color node (and vice-versa)
- USD Import supports materials
- USD Export supports materials including baking of 2D maps (for Node-Based Materials only)
- Substance Update
- Sketchup Update
- Exchange Preference reorganization
- GoZ Update
Magic Bullet Looks 5
- Magic Bullet Looks within Cinema 4D now offers all features of Magic Bullet Looks 5, including:
- LUT Browser
- Color Remap
- Huenity tool for customizing a range of hues
- Channel Mixer
- Improved Color Handling
- Improved Preset System and over 100 new Look presets
- Improved 'Send to Magic Bullet Looks' in the Picture Viewer, allowing Looks to be applied easier post-render
Redshift Integration Enhancements (in concurrent Redshift release)
- New Basic tab for easy/intuitive access to most important Render Settings
- Improved organization of Redshift Advanced Render Settings
- Redshift Viewport IPR enhancements
- Redshift commands and objects integrated within Cinema 4D menu system/option to hide Redshift menu