Emmy Award winning Golaem 7 is one of the industry’s crowd simulation tools of choice. And it’s latest update marks a huge leap forward in the technology.
Golaem’s new Character Layout tool offers procedural functionality, giving artists the freedom to use Population Vignettes to generate crowds in their shots – editing them later as needed. Population Vignettes are essentially proxies for characters, which can be edited with directable layers.
Population Vignettes can be loaded into Unreal Engine with a new plugin for Golaem. Refresh scenes on the go in Maya and see changes across the whole project. This new workflow completely avoids the need to bake alembic caches, saving time and – crucially – budget.