Forest Pack Pro is iToo Software’s leading 3ds Max plugin for object scattering. It’s used in post production and architecture pipelines the world over, enabling artists to scatter objects to create areas of trees, buildings, and even populate large crowds of people
With its production tested algorithms and native shaders, artists can render a countless amount of polygons without putting a strain on hardware. Forest Packs ability to mimic natural growth patterns in trees enable you to generate realistic forest, jungles, woodlands and more. Vast crowds of people can also be populated with ease using the plugin’s tools for randomising time offsets of animated meshes and proxies.
For this latest release iToo have focused on expanding Forest Pack's versatility and powerful distribution modes and randomisation tools - literally helping you see the light.
Forest Pack 7 has improved real-time support with a new beta exporter for Unity, aswell as support for Chaos Vantage, and Unreal Engine via Datasmith. Additionally, Corona LightmMiix users can benefit from the work the team at iToo have done under the hood to the animation modes and library browser - which has been completely rewritten to make finding and adding assets to your libaries easier than ever.
Colour matching assets coming from different sources can be tricky, but thanks to a set of new tools in Forest Pack 7 artists can quickly tweak hue saturation and the value of entire scatters, and even limit the affected colours based on their hue.
Forest Pack 7 also includes new content comprising of two completely new new libraries of individual presets and assets to help you populate huge areas in your scenes.
Scatter hundreds or thousands of lights and other non-geometric objects. Corona users can even use Forest Colour to randomise light tint and use Corona’s lightmix features to edit colour and intensity in post-production.
Export Forest Pack objects to Unity using a new early-access plugin that takes advantage of Unity’s Hybrid Rendering technology for efficient real-time instancing
Make the jump to real-time and export scatters to Unreal Engine or Chaos Vantage in just a few clicks.
The library browser has been rewritten from the ground up. Add 100s of objects selected from a scene and automatically build matlibs and generate thumbnails.
Gone are the days of fiddling with complex multi sub object materials, now you can colour correct entire scatters from a single simplified interface.
Scatter animated objects in Corona including the ability to sample and randomise animated geometry or control playback using maps.
Bring your renders to life with 40 high-quality photoscanned tree stumps plus optimised presets for quickly populating large areas.
Add hedges using a new library of 89 assets. 10 species are included in five heights ranging from 0.5m to 2.5m, plus bonus topiary presets for hedges of any shape.
Make the most of reference mode with the ability to add multiple items per triangle,randomise their position and filter by material ID.
Use Forest Colour to randomise maps and tint on items instantiated using Forest Tools, or even on non-Forest objects.
Create scatters more efficiently than ever before with new creation methods and faster ways to add source objects to the items list.
Navigate the interface more quickly with ‘Solo Mode’, use simplified and improved camera culling, easily optimise and modify materials and much more.
Forest Pack 7 is available to download now for users with an active maintenance plan. Forest Pack 7 Lite is also now available which includes all of the new features mentioned above.