V-Ray Next for 3ds Max | Chaos Group

Chaos Group’s flagship renderer, V-Ray Next provides powerful CPU and GPU rendering and seamless integration with 3ds Max.
V-Ray Next for 3ds Max

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V-Ray is a well established tool in a variety of pipelines ranging from post production to architecture, video games, and automotive design. With its adaptive dome lighting, V-Ray Next is ideal for lighting 3D interiors, using scene intelligence to optimise the way light is sampled and removing the need for skylight portals. Adaptive dome lighting works hand in hand with V-Ray’s GPU rendering capabilities, giving you some of the fastest rendering speeds around. And noise can be removed from a rendered image in under a second thanks to NVIDIA’s OptiX AI-accelerated denoiser.

V-Ray Next for 3ds Max Update 2 new features

Adaptive Dome Light

Image-based environment lighting is now 2x faster on average and up to 7x faster in some scenes

Point & shoot camera

The newly redesigned V-Ray Physical Camera can set exposure and white balance automatically

2x faster GPU rendering

V-Ray GPU is ready for your high-end production scenes with a new rendering architecture that’s twice as fast

GPU-accelerated volume rendering

V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog

Interactive AI Denoiser

Remove noise instantly using the new NVIDIA AI-accelerated denoiser

Lighting Analysis tools

Accurately measure light levels and render false color heat maps or light value overlays

V-Ray Next for 3ds Max Update 1 new features

Viewport IPR

V-Ray IPR on CPU is now faster and features support for atmospheric effects.

Lens effects

Glare and bloom effects have been redesigned to be faster and more accurate.

GPU bucket rendering

Multi-GPU rendering and distributed rendering is now faster. Cryptomatte andrender elements are now supported.

GPU fast fog

Environmental fog now features faster sampling for V-Ray GPU.

GPU dispersion

Light refractions can now be split into individual component colours, adding a new level of accuracy and detail.

Rolling shutter

Warp, motion, and blur effects can now be emulated.

Glint and glitter hair controls

Achieve realistic highlights in V-Ray’s physical hair shader with glint and glitter controls.

Improved lighting and render

Support for adaptive dome lighting has been refined, and lighting passes have been updated offering consistent, artifact-free results.