V-Ray is a well established tool in a variety of pipelines ranging from post production to architecture, video games, and automotive design. With its adaptive dome lighting, V-Ray Next is ideal for lighting 3D interiors, using scene intelligence to optimise the way light is sampled and removing the need for skylight portals. Adaptive dome lighting works hand in hand with V-Ray’s GPU rendering capabilities, giving you some of the fastest rendering speeds around. And noise can be removed from a rendered image in under a second thanks to NVIDIA’s OptiX AI-accelerated denoiser.
Image-based environment lighting is now 2x faster on average and up to 7x faster in some scenes
The newly redesigned V-Ray Physical Camera can set exposure and white balance automatically
V-Ray GPU is ready for your high-end production scenes with a new rendering architecture that’s twice as fast
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog
Remove noise instantly using the new NVIDIA AI-accelerated denoiser
Accurately measure light levels and render false color heat maps or light value overlays
V-Ray IPR on CPU is now faster and features support for atmospheric effects.
Glare and bloom effects have been redesigned to be faster and more accurate.
Multi-GPU rendering and distributed rendering is now faster. Cryptomatte andrender elements are now supported.
Environmental fog now features faster sampling for V-Ray GPU.
Light refractions can now be split into individual component colours, adding a new level of accuracy and detail.
Warp, motion, and blur effects can now be emulated.
Achieve realistic highlights in V-Ray’s physical hair shader with glint and glitter controls.
Support for adaptive dome lighting has been refined, and lighting passes have been updated offering consistent, artifact-free results.