Bring V-Ray scenes from 3ds Max, Maya, SketchUp, and Rhino directly into the Unreal Editor. For the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
You don't need any game engine expertise to import V-Ray scenes into the Unreal Engine from 3ds Max, Maya, and Sketchup.
V-Ray for Unreal automatically converts materials and lights into a real-time equivalent for scenes imported into the Unreal Editor. The original materials stay connected to their real-time versions, and are called up when the scene is ready for rendering.
V-Ray for Unreal is ideal for rendering large landscapes and environments by utilising the engine’s native foliage system.
Achieve photorealistic quality when rendering with V-Ray for Unreal by utilising the combined power of CPUs and GPUs.
V-Ray lighting can be baked in for high-end real-time illumination.
It's now easier for studios to create photorealistic VR experiences with Unreal’s VR toolset.
V-Ray for Unreal can be deployed across a variety of computer graphics pipelines, supporting GPU, CPU, and hybrid rendering.
Split rendering and light baking tasks over several machines to increase pipeline efficiency.
With V-Ray, ray trace animated cinematics created in the Unreal sequence editor.
V-Ray’s Brute Force and Light Cache global illumination tools allow realistic bounced light to be rendered.
Load high-resolution objects at render time without affecting performance with memory efficient V-Ray proxy objects.