The all-in-one visualization solution for Rhino and Grasshopper
Designers and architects can design in Rhino like never before. Visualize your concepts in real-time with V-Ray Vision.
Scene lighting can be automatically generated using Light Gen. Finishing touches of the final photoreal renders can be applied directly in the V-Ray Frame Buffer without leaving Rhino. And much more.
V-Ray 5 for Rhino now includes a free library of smart 3D content. Plus, you can take advantage of the new Intel Open Image interactive denoiser, as well as V-Ray Vision and V-Ray Frame Buffer improvements.
V-Ray Vision is a real-time revelation for anyone working in Rhino or Grasshopper. Now, you can explore a real-time view of your scene as you set up lights and cameras, and apply materials. Ready to render? V-Ray can start rendering a photorealistic shot at the push of a button. V-Ray Vision enables you to speed up decision making and iterations by giving you the ability to:
Experimenting with light setups one of the design process’s biggest time sinks. Light Gen automatically generates multiple thumbnails of the Rhino scene with unique lighting variants. You can simply choose the one they like best and hit render.
The V-Ray Material is upgraded to include built-in Coat and Sheen layers. Now, it’s easy to create materials with reflective coatings such as varnished wood, realistic fabrics such as silk, satin and velvet, and metallic surfaces
Download and use a vast array of high-resolution 4K textures from our library on demand. Easily browse, test and employ hundreds of render-ready materials.
If you're a developer looking to create and connect tools with V-Ray for Rhino, in V-Ray 5 you can find a new fully documented API to make it as easy as possible.
Faster and more stable rendering experience with optimized V-Ray core and improved V-Ray GPU.
V-Ray's backend has been reengineered for faster scene loading and export.
With V-Ray 5’s new V-Ray Frame Buffer more can be done more in V-Ray than ever before. Now, .you can make color corrections, resize the render region, combine render elements and save settings as presets for future projects.
Using Light Mix in post instantly adjusts the brightness and color of any light in the scene — without the need to re-render.
There are a handful of new additions to V-Ray for Grasshopper. Through a V-Ray Vision Live Link component in Grasshopper, design work can be visualized in real-time. With V-Ray Clipper quick cutaways and section renders can easily be created. And the addition of the Stereo Camera effect gives more creative freedom when presenting the final renders.
V-Ray has an improved Sun and Sky model — users can make use of great looking sunrises and sunsets, even when the sun is below the horizon. Plus, the orientation of the sun can now be controlled directly from V-Ray for creative effect.
Random equals real. With the new VRayUVWRandomizer, texture coordinates can be randomized while the Stochastic Tiling functionality automatically fixes repeating patterns..
It’s easier than ever to give renders an illustrative look and customizable linework with the global Contours control.
The improved V-Ray Dirt texture adds dirt and streaks anywhere — artists can easily control its amount or whether it’s across the whole surface or just the corners of the design.
Chaos Cosmos is a brand-new curated library of high-quality 3D content you can use to effortlessly stage interior and exterior scenes. With an array of free smart assets spanning essential categories — trees, people, vehicles, furniture, lighting and accessories — you can set the mood and immerse you audience into your project. Easily accessible through the new Cosmos browser inside V-Ray, the 3D assets are easy to import and always deliver consistent render-ready quality without the need for any setup.
More precise compositing is now possible in the Frame Buffer. By employing mask render elements from V-Ray, you can now color-correct specific areas of your scene.
Now with the Open Image Denoise engine, artists can take advantage of fast interactive rendering on any CPU configuration.
Surfaces such as glass or water now reflect other scene objects in screen space.
Finer texture details and small geometric elements like plants or facade ornaments are presented with better clarity with the new Temporal Anti-aliasing method.
Artsists can take advantage of the Triplanar texture projection and Stochastic texture randomization features in Vision.
Objects cast soft shadows depending on the Sun Light size multiplier when the new highquality shadows mode is enabled.