A complete toolkit for lighting, shading, and rendering, V-Ray for Nuke is an industry standard solution across VFX, games, product design, ArchViz, and Automotive. The latest version delivers a powerful feature set, technical advances, and support for open source technologies.
V-Ray is the most full-featured rendering solution for Nuke, NukeX and Nuke Studio. It brings powerful adaptive ray-traced rendering to any compositing pipeline.
V-Ray for Nuke is a natural evolution of the compositing workflow with its full suite of advanced rendering tools and support for Nuke's native features.
A wide range of light types including spot lights, area lights, HDR environments, Nuke lights, and more allows you to simulate realistic ray-traced lighting and shadows.
Now with light cache support, V-Ray’s precise ray traced GI accurate renders indirect illumination.
Choose from purpose-built shaders for car paint, SSS, skin and more, to create multi-layered physical materials directly in Nuke.
Production-ready texture types available include: tiled EXR & TX files, layered textures, ambient occlusion, and procedural noise.
Camera types to choose from include: physical cameras, VR panoramas and Nuke projection cameras.
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Use Nuke's built-in ReadGeo node to import Alembic, FBX and OBJ geometry.
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Supporting OpenVDB, Field3D and Phoenix FD files, you can import and render volume simulations from applications like Houdini.