V-Ray Next for Modo

Chaos Group

Accomplish more than ever before. Render faster, design more and click less.

V-Ray Next for Modo

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V-Ray for Modo is an industry standard solution for VFX, games, product design, ArchViz, and automotive. With powerful rendering functionality and complete control over the 3D production process, V-Ray Next for Modo enables you to accomplish more than ever before.

V-Ray for Modo is a highly accurate renderer, enabling Modo artists to predict and present their designs with the highest level of realism and reduce the need of physical prototypes. It seamlessly integrates production-proven rendering capabilities into Modo’s native workflow. V-Ray also allows for a smooth transfer of assets between Modo and other applications such as 3ds Max and Maya enabling you to finalize your scenes in your preferred environment.

The latest version, V-Ray Next for Modo, introduces a number of performance optimizations, new materials and smart effects to help you work faster.


V-Ray Next for Modo Key Features


Adaptive dome light.

Faster, cleaner and more accurate image-based lighting using V-Ray Scene Intelligence. Removes the need to add Portal lights for interior scenes.

Improved lighting render elements

Improved lighting passes provide consistent, artifact-free results that are independent of light sampling as well as better support for the Adaptive Dome Light.

Lighting analysis tool

New Lighting Analysis render element helps to visualize the real-world illumination (Lux) values of any scene.

Physical hair material

Render more realistic-looking hair with accurate highlights and new glint and glitter controls.


The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

GPU VRscans

VRscans are now compatible with V-Ray GPU for increased performance and flexibility.

2x faster GPU rendering

Fast new GPU rendering architecture that now supports more high-end production features.

GPU volume rendering

V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

GPU dispersion

Now available in V-Ray GPU, render highly accurate light refractions that split into their component colours.

GPU bucket rendering

Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.

AI denoiser in viewport IPR

With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise. So you get cleaner images while you design. Windows only.

Denoised render elements  

Denoise individual render elements for added control in compositing. Denoised elements seamlessly recompose into a denoised beauty pass.

New lens effects

New glare and bloom lens effects have been fully redesigned to be faster and more accurate.

Rolling shutter

Emulate the warped motion blur effects common in digital video and cell phone cameras.

Toon shader

Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.

Enhanced colour corrections

VFB colour corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.