The new Autodesk® Flame®, Autodesk®, FlareTM, and Autodesk® Flame® Assist provide subscribers with new camera matchmove tracking, augmented by machine learning technology. Flame’s integrated finishing toolset also sees significant updates with a new creative LUT Loader and ability to drive Flame’s color grading and effects environment from a tactile colourist control panel. In response to the shift to remote work, artists can also now share full screen, high-quality video, enabled by Network Device Interface (NDI® ) video preview streaming.
This latest update to Autodesk® Flame®, Autodesk® FlareTM, and Autodesk® Flame® Assist provides VFX artists with a slew of enhancements to fast-track their creative workflows and drive productivity. The new, next-generation camera tracker sees significant performance improvements and a new point stabilizer manual tracking mode. Furthermore, Motion Vector maps can now be cached as clips, allowing compositors to easily re-use assets across sessions. Artists can now also view any channel of a multi-channel media source directly in the Flame timeline.
Building on the newest Camera Analysis node, artists now have more control over the speed and quality of their 3D camera track. Fast, intermediate, and high-quality options are now available. Furthermore, for shots requiring manual tracking, a nine-way stabilizer option allows artists to place and track individual points on parallaxing pixels to achieve a camera solve
Motion Vector maps, which are used for motion warp tracking, projector tracking, and the new Camera Analysis node, can now be stored as a standard clip and made visible in Flame’s workspace. These valuable assets can then be more easily re-used and transported, giving artists more time to focus on being creative.
When working with multi-channel media (.psd .exr) in the Flame timeline, an editor can now expose different RGB and Alpha channels directly at the timeline level. This workflow enhancement will allow for graphic versioning, CG render browsing, and review, right in the timeline.
This update includes the latest Camera Raw debayer updates for BMD Raw 2.1 and Red 8.0.3.
Flame’s new Camera Analysis tool provides busy VFX artists with remarkable, automatic camera solves and 3D geometry output. This new, next-generation camera tracker uses cutting-edge scene reconstruction algorithms similar to autonomous vehicle smart ‘vision’ and reality capture point cloud reconstruction. Combining Structure from Motion (SfM) and visual simultaneous localization and mapping (SLAM) techniques, this new node produces thousands of accurately tracked points, enabling high-quality results in minutes.
The Camera Analysis node can operate in a manual or all-automatic mode to solve camera field of view (FOV). With machine learning, it discards moving ‘bad data’ like humans, vehicles, and sky regions that would otherwise have to be manually removed from a standard scene-based solve.
This toolset allows Flame artists to place 3D objects in a moving shot and apply masking for compositing, selective effects or color grading. Macros for re-projection also allow artists to quickly place cleaned up ‘patches’ or new elements into a scene.
Flame gets expanded Tangent colorist control panel support for Tangent Hub’s Arc, Element, Wave 2, Ripple, and Element-Vs devices, allowing artists to color grade entirely from a tactile control panel. Tangent colorist control panels, and iOS and Android apps can be purchased separately from tangentwave.co.uk.
A new shader, ColourMgmt, lets artists import an external file-based Lookup Table (LUT) or Colour Transform directly inside Action and Image nodes in Flame, and Flare. Artists can then apply their ‘look’ over the entirety or a part of a picture via a Selective, through a traditional or ML-based key and GMask isolation.
Loading previously made, standard Lookup Table (LUT) or Colour Transforms from a wide variety of file formats (.3dl.cube .ctf .ccc) allows for instant creative manipulation of all or part of a picture. Imported LUT files can also be applied in a user-prescribed working colour space.
Artists can now import Blackmagic Design RAW media in Flame, Flare, Flame Assist, and Lustre. Its default tagged colour space is set to BMD Film / WideGamut Gen5. There is also a scene-linear BMD WideGamut Gen5 CS available in Cameras/BlackmagicDesign.
In an ongoing effort to provide remote work solutions, artists can now offer a high-quality viewing experience to multiple remote viewers with Network Device Interface (NDI®). NDI® video preview streaming support enables artists to multicast full screen video across an IP computer network in Flame, Flare, and Flame Assist.
NDI® is compatible with webcasting software like OBS studio, Skype, Zoom, Ecamm Live or cloud-based services like SetStream (https://setstream.io). Using these 3rd party tools, Flame video preview can also be streamed to public streaming services like YouTube Live, Facebook, Periscope, and Twitch.
For more details, visit https://www.ndi.tv/.
A slew of creative finishing improvements based on community feedback have been added to Flame as well, including a streamlined Linux install and configuration experience, many Gmask legacy features, being made available in the GMask Tracer, a larger curves view in MasterGrade, and an update to Python 3, required for integrating Flame into a modern pipeline.
To learn more about Flame 2022, see the full release notes