Autodesk 3ds Max
Driving creative excellence with modern tools in 3ds Max
3ds Max is focused on driving greater productivity, team collaboration, and modern asset creation. This update brings new modeling capabilities to the popular retopology toolset and Working Pivot, user- requested enhancements to the Autobackup system, support for glTF to accelerate real-time collaboration across teams, and more.
Individual and Team Productivity
Studios are faced with ever-growing demand to produce more content, with greater fidelity, in the same amount of time. They need a production environment that delivers efficient methods for executing work on time and boosting team productivity.
Modern Asset Creation
Artists are constantly looking for ways to push the boundaries when producing a wide range of content for film, TV, games, and design visualization projects. They need a tool that evolves with the times, while remaining intuitive and complementary to their content creation process.
Real-time content production is an essential part of many industries, not just entertainment, but also in areas like XR and eTail. Artists and studios require access to the latest 3D data formats to easily collaborate with each other in real-time.
Capabilities in 3ds Max
Realtime collaboration - gITF support
glTF is a specification for efficiently transmitting 3D scenes in the modern era and has grown to become the de-facto format for 3D on the web and online stores. Artists can now easily publish 3D assets directly to glTF 2.0 for use in web applications, online stores, browsers games, and other modern online outlets, while ensuring visual quality is maintained.
A glTF Material Preview provides artists with the ability to open glTF assets in the viewport and accurately see how they will look when exported, eliminating guesswork, and giving them the confidence that assets will look the way they intended in different environments, outside of 3ds Max. When they’re ready to bring their asset into a glTF viewer, they can then use the new real-time exporter to export mesh data, and its associate material, to glTF 2.0 or GLB.
Modern asset creation tools
Retopology Tools 1.2
• Pre-Processing: Artists can process complex mesh data faster than ever before using a new "Pre-process" option found in the ReForm retopology options. When active, ReForm will generate an intermediary and simplified mesh that accurately follows the input geometry. The remeshed data will then be used to generate clean quad geometry. This simplified process removes the need to prepare meshes with modifiers like SubDivide or ProOptimize, while still generating the same great results expected from ReForm.
• Data Propagation: This new tool makes it possible to propagate existing mesh data, such as Smoothing Groups, UVs, Normals, and Vertex color, from the input topology to the new Remesh and Retopology mesh output, while ensuring mesh data information is retained. When using ReForm's Auto Edge contraints, artists have the flexibility to transfer important mesh data that has already been created to their output result.
Place Working Pivot
A series of new Working Pivot tools have been added to enhance artists’ workflows, from modeling using functions like Smart Extrude to creating rigs and aiding in animation. Place Working Pivot provides a method to rapidly adjust the position and orientation of pivots. When active, artists can place the Working Pivot on any vertex, edge, face component, or mid-points of those components on the active object in their scene.
Create Point from Working Pivot
From modeling to animating, there is always a need for artists to add new Pivot Helpers to their 3ds Max scenes to help them create hierarchies, rigs, and markers. When using the Working Snap Pivot's "Create Point Helper from Working Pivot" command, a new Pivot Helper object is added to the scene and aligned to the position and orientation of the Working Pivot. This makes it easier to add and align multiple Pivot Helpers when working with and constructing a scene’s hierarchy arrangement.
Create Grid from Working Pivot
Artists can now easily place and activate a Grid Helper in their 3ds Max scene using the Working Snap Pivot's "Create Grid from Working Pivot" command. This Grid Helper will align to the current position and orientation of the placed Working Pivot enabling artists to augment their scene more intuitively.
Align Working Pivot
Align Working Pivot enables artists to interactively adjust and realign an axis orientation of the working Pivot by clicking and dragging the axis to snap to a valid vertex, edge, or face components.
When using Selection Pivot, artists and animators can align the position and orientation of the Working Pivot to the average of their current vertex, edge, or face selection.
Physical Material aligned with the Autodesk Standard Surface
The Physical Material is now aligned with the Autodesk Standard Surface and is supported by FBX to allow materials to be shared between 3ds Max and Maya without losing any data. Additionally, two new properties have been added to the Physical Material: Sheen can be used for fabrics and Thin Film can be used for soap bubbles or oily surfaces.
A new Autobackup toolbar has been added to the default UI. This toolbar provides a simple, non-intrusive, and accessible way to visualize and interact with the Autobackup process and informs users when Autobackup is about to activate through a new Autobackup timer UI. It also provides controls to skip an Autobackup save, temporarily turn off Autobackup or adjust the Autobackup settings. This enhancement enables artists to remain productive while benefitting from the peace of mind Autobackup offers in case of crashes, power failures, or creative mistakes.
Improvements to the Autobackup system, including user-requested enhancements, allow artists to focus on completing their tasks with fewer disruptions:
• A scene is not considered "changed" until an action has been applied. Saving a scene now resets the Autobackup timer to prevent situations where 3ds Max might try to Autobackup directly after a save.
• Autobackup is not activated when artists are performing an activity in 3ds Max like using the mouse to interact with the scene, viewport, or UI elements; editing values in UI widgets; working in modal dialogs; or when 3ds Max is processing simulations, generating previews, texture baking, and more.
• New Autobackup settings allow for more flexibility in how backups are organized.
• The default Autobackup timer interval has been increased from 10 to 15 minutes, while the default number of backup files is now up from 3 to 10.
• Users can choose to prepend the current scene name to the backup file, which provides more clarity on which scene was backed up.
• Simultaneous 3ds Max sessions won't overwrite each other's backup files until the limit set by the user is reached for a given backup file location and name combination.
Faster Rendering Experience with Arnold
This release of 3ds Max includes the latest version of Arnold, helping artists handle complex projects, customize their pipeline, and render high-quality 3D images with speed. New features include NVIDIA’s OptiX 7 Denoiser for consistent, high-grade denoising and powerful improvements to USD, interactive rendering, and the Triplanar shader. Learn more about the latest updates to Arnold on Seismic.
Occlude Selection Improvements
Artists can now generate occluded vertex, edge, or poly component selections faster than before - even on polygonal dense models of millions of triangles. Selection accuracy has also greatly improved as it is no longer based on screen pixels. Now, an object's screen distance will not influence the accuracy of which components are selected, and geometric gaps or holes will no longer allow for the selection of components that the human mind would consider hidden from view.
Additionally, when using an Orthographic display mode, Occlude Selected is now more accurate while using various marquee-style selections such as rectangle, circle, and freeform.
The partial cut-through Smart Extrude union/subtraction functionality and support for cutting into non-planar quads and n-gons are now available in the Edit Poly modifier.
Unwrap UVW Keyboard Shortcuts
New and updated keyboard shortcuts have been assigned for various operations found in the Unwrap UVW modifier to improve user productivity when creating and manipulating UV data.
• Stitch (custom) (Shift + S)
• Unfold3d Peel (Ctrl + Q)
• Pack (custom) (Shift + A)
• Quick planar map (Shift + Q)
• TV element mode (4)
• Grid visible (G)
• TV Ring select (Alt + R)
• TV Loop select (Alt + L)
• Grow (Ctrl + PgUp)
• Shrink (Ctrl + PgDn)
• Relax (Shift + X)
• Align to Edge (Shift + E)
• Straighten Edges (Shift + F)
• Align Horizontal (Shift + H)
• Align Vertical (Shift + V)
• Show map (Shift + M)
• Edge selection to Pelt Seam add (Shift + P)
• Edge selection to Pelt Seam Replace (Ctrl + Shift + P)
• Flatten by Smoothing Group (Ctrl + Shift + S)
• Cylindrical Mapping (Shift + C)
Compressed Scene File Save Performance
Compressed scene files will now save twice as fast thanks to a new archiving library, multithreading, and other optimizations.
3ds Max ships with VFX Platform recommended Python 3.9.7 which boasts performance improvements, handy new string functions, and improved quality
SSSE for Scene Script Assets
3ds Max protects users against potentially malicious scripts that are treated as assets to the scene and could be executed without user consent.
Built with Visual Studio 2019
3ds Max has been built with Visual Studio 2019, one of the most advanced tools to build efficient, robust software. This enables 3ds Max and all 3rd party plug-in developers to benefit from compiler optimizations and run-time improvements.
Per Viewport Filtering: Maxscript Exposure
Advanced users have access to additional new functions in MAXScript for Per Viewport Filtering.
Per Viewport Filtering: Multi-Select
Users can now perform a multi-selection of items in the Per Viewport Filtering dialog.