Substance Designer | Allegorithmic

The ultimate 3D scan processing and creation tool, Substance Designer has become an industry standard for physical based render material authoring. 
Substance Designer

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Substance Designer 2018.3 is out now!

Features include:

Material Authoring

Substance Designer allows you to create materials with infinite variations, giving you full control of your creations. You can instantly edit complete textures sets, produce Substance textures, and create MDL materials that will be fully handled by your rendere or game engine.

Scan Processing

You can now process scans in Substance Designer thanks to tools and filters which are adapted to photogrammetry workflow.

Scan processing tools and filter included are:

  • Crop
  • Color Equalizer
  • Smart Patch Clone
  • Smart Auto Tile
  • Extract Channels filtersb - Multi-angle to Albedo, Multi-angle to Normal, and Normal to Height 

Importing Content

Procedural SBS and SBSar files, scans, photographs even hand painted images can now be imported into Substance Designer. There is no need to worry about tiling as Substance Designer handles this automatically.

Real-time physically based viewport with iray path tracing

Using real-time PBR viewpoint you are able to preview your work exactly as it appears in Unreal and Unity. You are also able to match any other game engine via custom shaders..

Node-based non-destructive workflow

Four graph types feature in substance designer:

  • Tiling textures
  • MDL materials
  • Math Functions
  • Noise Editor. 

You can edit complete texture sets with the procedural node-based non-linear workflow instantly. You can also make changes to any previous step while keeping your current work intact.

Powerful filters, tools and generators 

You can combine large numbers of pre-set tools and filters for hybrid and procedural workflows.

Integrated fully featured bakers

Create non-uniform bakes up to 8K resolution with Substance Designer.

Bakers included: 

  • AO
  • Normal
  • ID
  • Height
  • Curvature
  • Position
  • Polypaint
  • Bent Normals
  • Color Map
  • UV to SVG
  • Opacity Mask
  • Thickness
  • Transferred Texture
  • World Space Direction
  • World Space Normals.