Substance Designer allows you to create materials with infinite variations, giving you full control of your creations. You can instantly edit complete textures sets, produce Substance textures, and create MDL materials that will be fully handled by your rendere or game engine.
You can now process scans in Substance Designer thanks to tools and filters which are adapted to photogrammetry workflow.
Scan processing tools and filter included are:
Procedural SBS and SBSar files, scans, photographs even hand painted images can now be imported into Substance Designer. There is no need to worry about tiling as Substance Designer handles this automatically.
Using real-time PBR viewpoint you are able to preview your work exactly as it appears in Unreal and Unity. You are also able to match any other game engine via custom shaders..
Four graph types feature in substance designer:
You can edit complete texture sets with the procedural node-based non-linear workflow instantly. You can also make changes to any previous step while keeping your current work intact.
You can combine large numbers of pre-set tools and filters for hybrid and procedural workflows.
Create non-uniform bakes up to 8K resolution with Substance Designer.