ZBrush 2019 Released

Thursday, 07 March 2019

The next evolution of ZBrush – the world renowned 3D sculpting application – is here. And it sets the bar even higher for digital art.

ZBrush 2019 Released

Pixologic has packed ZBrush 2019 full of new features including Snapshot3D for more complex shapes, universal camera for focal length control, and non-photorealistic rendering which enables you to bring your complex 3D models to life in a 2D environment.

Non-photorealistic rendering (NPR)

Imagine you want to transport your latest 3D masterpiece to the pages of a comic book, or apply a cell shaded cartoon look to your next video game character. Well now you can thanks to ZBrush 2019’s new NPR textures. You can choose from a variety of pre-generated filters or create your own and share them with the ZBrush community.


Building on what Spotlight v1.0 gave us, Snapshot3D now offers modellers the ability to create intricate shapes from 2D alphas using high-end Boolean-type addition and subtraction tools.

Universal camera

Do you want to bring your 3D models into the real world? With the universal camera you can import photographs straight into ZBrush and match the focal length to your 3D model precisely. Camera presets can also be exported to other 3D programs including Keyshot, Maya, 3ds Max, and engines like Unreal and Unity.

What else has been added to Zbrush 2019?

  • ZRemesher v3.0 - The ZRemesher has been optimised to give you pinpoint accurate automatic retopology.
  • Folders - Not just your standard organising tool, folders allow you group meshes and transform them, speeding up your workflow.
  • Intersection masker - Create mases where geometry islands intersect on a selected SubTool.
  • Zcolor - Set pallet colours are selected based on the mood you want to create giving consistent results.
You can check out a full list of the ZBrush 2019 new features and pick up a licence over on our product page.