Here’s what you can expect from V-Ray Next Beta 1:
GPU production rendering for faster renders, cleaner lighting, fog, volume grids and VRscans.
Adaptive Dome Light
Cleaner image-based lighting removes the need for skylight portals.
Auto Exposure & White Balance
Automatic scene analysis will determine correct exposure and white balance for your image.
V-Ray Physical Camera
The V-Ray Physical Camera has been updated with a simpler user interface. This also includes support for the new auto exposure and white balance settings.
A new, more realistic hair shader with melanin colour controls. The VRayHairMtl2 features better highlights and more natural light distribution.
Users can easily switch between materials applied to any object with the new VRaySwitchMtl, which is perfect for rendering material options, adding random variations, and creating render passes.
V-Ray Plugin Material & Texture
Any texture or material that’s available in V-Ray Standalone can be loaded and rendered in V-Ray for 3ds Max using the new V-RayPluginTex or VRayPluginMtl.
Denoise Render Elements
Denoise any render element for better control in compositing.
V-Ray Next Beta 1 now features an updated rendering architecture that takes full advantage of modern hardware. This includes optimised vector calculations using SSE 4.2 and customized Intel Embree ray tracing library 2.13.
The Beta can be accessed by logging into the Chaos group website.
To find out more about V-Ray Next Beta 1 for 3ds Max contact our head of software, Graeme Pitt.