The new photorealism: VRscans

Friday, 06 May 2016 16:24
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The new photorealism: VRscans

Last week’s Creative Rooms event witnessed some pretty striking future technologies. One that really stood out was VRscans from Chaos Group. Award-winning production studio INK have been testing the beta version, and shared their findings.

VRscans is designed to take the time and hassle out of texture mapping in photoreal project workflows. A sample of the original material is scanned to create a physically accurate material, in any lighting condition, in a single file. INK have been testing it for their automotive work. 

At the moment, the only scanner is in Sofia. Chaos Group are inviting studios to send samples there for them to scan, as the file can be generated and shared in minutes. INK have been playing with sample files so far, but they speculated in the talk that as this technology enters the mainstream, automotive manufacturers themselves might invest in the scanners. This would mean that, instead of making and sending samples, they would only need to send files. 

INK explained that while manufacturers sometimes question an artist’s representation of the material samples they send to the studio, the objective accuracy of the VRscan removes this debate. On the other hand, INK point out that the single file is hard to edit, which may be faithful to the terms of photorealism - but could present a problem for creative work. 

A certain benefit of VRscans is that artists will have more time to spend on other aspects of their design work. It’s early days for this technology, but we are already expecting great things.

Chaos Group are inviting you to send materials to them to scan. To test VRscans for yourself, get in touch.