Allegorithmic has released the latest version of their material authoring tool, Substance Designer.
Substance Designer 6 brings new a new curve node, texture node, and 32-bit floating point compositing into the mix along with improvements to 8K baking. With new filters for scan processing, you can now build a complete workflow to better facilitate the creation of high-end tiling materials ready for use in your visual effects projects.
Featuring a new set of tools including crop, colour equalisation, and smart auto tiling the latest Substance Designer is a staple of any texturing workflow. Integrating with tools such as Maya, Flame, and Cinema 4D it also works with all renderers.
Coupled with Substance Painter, this latest version can add depth and life to your creations, whether they be buildings or dinosaurs, guns or grass.