What's new in Cinema 4D and Red Giant
Cinema 4D just got even better
With a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. Capsules allow anyone to tap into the power and flexibility of Cinema 4D's Scene Node system, with plugin-like features directly in the Classic Object Manager, while Data Import and Spline features within Scene Nodes power unique and useful toolsets via Scene Nodes, the Scene Manager and Capsules.
C4D R25 update
R25 New Feature update
Track Modifier Tag
Allows you to modify animation tracks on objects or tags in a super-fast way. It includes modes, that would be very time consuming to achieve by editing tracks and keys the traditional way. Spring Mode is a convenient way to add springy secondary animations to tracks while Posterization Mode allows you to transform fluid animation into stop-motion-style movements. Easily add randomness to animations using Noise Mode, multiple parameters allow you to define the strength of the effect. Smooth Mode, on the other hand, allows you to remove jiggles and rotation from your animation, a perfect way to clean up mocap data. Combine modes to create highly complex animations and make them look more realistic with zero effort.
User Interface Enhancements
With Cinema 4D R25, the most intuitive 3D application interface just got even better. An updated scheme and icon set offer a fresh, modern spin on Cinema 4D's classic look that intuitively communicates what's important and puts more focus on your artwork. Dynamic palettes power new layouts that make great use of space and ensure the tools you need are always close at hand. Tabbed documents and layouts make it easy to flow between multiple projects and workflows.
- Updated Icons and Schemes: An updated icon set offers a modern spin on Cinema 4D's classic icons, maintaining the overall spirit while reducing color and complexity to avoid distraction and introducing some new icons that offer better clarity and align with modern UI conventions. Other scheme elements have been updated as well - most notably sliders which are now more distinct.
- Dynamic Palettes and Updated Layouts: With new Dynamic Palettes, your layouts in Cinema 4D can adapt to the current mode, object or tool. Release 25 uses dynamic palettes in new layouts that optimize screen real-estate while putting more tools in easy reach.
- Document and Layout Tabs: New browser-inspired tabs at the top of the Cinema 4D window make it easy to switch between open documents or key layouts. Layout switching on multi-monitor displays is more reliable, and the width or height of layout elements can be maintained while switching resolution.
- Intuitive Number Fields: Number fields in the Cinema 4D R25 Attribute Manager now work as virtual sliders - simply click and drag over any field to interactively adjust the value. Placing the cursor within the number field makes it possible to use the up and down arrow keys to increment the place value under the cursor - so you can quickly adjust by hundredths or hundreds.
- HDR / EDR Viewport: Users with HDR monitors, including the many Mac displays supporting Extended Dynamic Range, now enjoy the option to display ultra-bright pixels in the 3D view.
Capsule Assets constructed in Cinema 4D's Scene Nodes core offer procedural plugin-like power. Now these Capsules can be used directly in Cinema 4D's Classic Object Manager as primitives, generators or geometry modifiers. Or use a capsule constructor and augment your Classic C4D scene with your own node-based creation.
Import vector artwork from Adobe Illustrator, PDF and SVG files to use in your 3D scenes. Using Adobe's ubiquitous PDF format, splines are imported from Adobe Illustrator files saved with PDF compatibility. Advanced features like symbols and gradient-filled shapes are supported. Vector art stored in the SVG format can also be imported.
- Powerful, Flexible Asset Management: The Asset Browser provides easy access to libraries of preset content stored locally or online, including a vast collection of 3D objects, materials and node capsules available to Cinema 4D subscribers. The library can be browsed or searched, and each asset includes rich metadata and keywords. Assets are downloaded on-demand, so there's no need to pre-download huge libraries of assets. They're also cached on your local computer, so your favorite assets are immediately available for re-use
- Keywords, Search and Filtering: Keywords can be added to your assets making content easily searchable. Save your frequent searches in smart folders and when assets are added later with the same keywords, they will be added automatically to those folders.
- Presets Galore!: Store Presets for objects, tags, materials, tools and other Attribute Manager elements. You can specify defaults, and quickly recall any presets for each element via a new drop-down within the Attribute Manager. Store these and dedicated presets for gradients, color swatches, cap profiles and more within Cinema 4D's Asset Browser.
- Scene Manager / Scene Nodes (preview): Experience first-hand how things are taking shape as work continues on Cinema 4D's new core. Cinema 4D’s Scene Manager uses powerful, node-based assets to construct procedural geometry or entire scenes in a hierarchy-based view. The Scene Manager will eventually offer a fast and creative workflow much like Cinema 4D’s Classic Object Manager, and you can easily integrate Classic C4D objects by simply dragging them into the Scene Manager. Everything you do within the Scene Manager creates a corresponding node graph within Scene Nodes, so you can choose whichever workflow you prefer or the job demands.
- Scene Nodes: With Cinema 4D’s Scene Node core you can manage relationships and dependencies between objects, construct and modify geometry, and build reusable assets.
- Scene Nodes Debugging: You can effectively debug scene node systems with the help of an information overlay, port debug panels within the Node Editor, and a powerful Data Inspector window for detailed introspection of arrays and other complex datatypes.
- Distributions, Nodes and Capsules: The true power of Scene Nodes is the ability for TD-level users to expand the ecosystem without a single line of code, and these both expand possibilities and serve as a useful example of the type of tools users can expect as Scene Nodes continues to mature.
- Scene Nodes Spline Core: Support for splines in Cinema 4D's Scene Nodes core makes it possible to assemble linear, bezier, b-splines and NURBs splines. Properties like color, weight and normal can be assigned to points and the interpolated position, tangent and values can be retrieved along the spline. The Spline Primitive Group allows the creation of new Spline Primitive assets, and several built-in primitives include C4D favorites and a new Segment primitive.
Redshift RT public beta
A new rendering mode that provides near real-time rendering performance while using the same shaders, lights, and efficiently co-existing with the standard Redshift render engine in the same DCC and scene. Perfect for artists to use during the development process of a project or even final render if the project does not need the same amount of fidelity as standard Redshift.