These new tools are focused on improving the authoring process for creating content for emerging technologies like Oculus Rift and HoloLens. And for those working in ArchViz, Design and Automotive the focus was particularly with regard to improving the visualisation and design cycles involved with these new media.
The later demos involved exporting from CAD software (Rhino) and using Fabric’s tools to massage data to enable import into Unreal for final output, but more importantly: the ability to experience the interactive authoring environment for personally using Oculus Rift and various human interface devices. From in-house rapid iteration on 3D data through to client presentations, this technology is a huge enabler for ArchViz, Design and Automotive workflows.
Get in touch if you'd like to learn more about VR storyboarding and virtual camera system for yourself. And in the meantime check out these videos below.
What is Fabric Engine?
Virtual camera system, Mocap and virtual set dressing: