Krakatoa for CINEMA 4D - An Introduction

Tuesday, 22 April 2014

Come learn about the renderer used to create content for movie hits like Avatar, The Avengers, Transformers 3, Harry Potter 8, Oblivion, Star Trek - Into Darkness, Man of Steel and more.

Krakatoa for CINEMA 4D - An Introduction

Krakatoa C4D seamlessly connects MAXON CINEMA 4D with the Krakatoa renderer and provides a number of features designed to accelerate artists’ workflow when manipulating MILLIONS of particles. Krakatoa C4D shares the same rendering core with Krakatoa SR (Stand-alone Renderer), Krakatoa MX (3ds Max), and Krakatoa MY (Maya) which will produce identical results given the same input data and settings.

Register for a session now by clicking a date below:

Wed, April 23, 2014 11:00 AM - 12:30 PM PDT
Thurs, April 24, 2014 4:30 PM - 6:00 PM BST

Once registered you will receive an email confirming your registration with information you need to join the Webinar.

System Requirements

PC-based attendees
Required: Windows® 7, Vista, XP or 2003 Server

Mac®-based attendees
Required: Mac OS® X 10.6 or newer

Mobile attendees
Required: iPhone®, iPad®, Android™ phone or Android tablet

Key features of Krakatoa for CINEMA 4D include:

  • Point or voxel representation of particle data with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files.
  • Concurrent support for additive and volumetric shading models, with per-particle control over data including color, emission, absorption, density and more.
  • Support for various light scattering algorithms, high quality self-shadowing and occlusions from geometry objects.
  • Integration with the native particle systems of CINEMA 4D as well as with third party products like X-Particles by Insydium Ltd. and TurbulenceFD by Jawset Visual Computing.
  • Dedicated objects for quick conversion of mesh volumes and surfaces to point clouds.
  • Particle loader objects to read Krakatoa’s native .PRT file format as well as NextLimit RealFlow particle .BIN files and .CSV text files.
  • Tools for saving particles to disk and support for saving multiple variations of the same simulation with different initial seeding using Batch rendering or via network rendering with Thinkbox Deadline to achieve higher particle counts.
  • A powerful render-time particle repopulation option to produce high-density particle clouds from low count base simulations.
  • Dedicated tools for creating "sticky" Camera Projection mapping for advanced dissolving effects.

Krakatoa C4D originated as an external effort by Ugly Kids artist Daniel Hennies, who collaborated with a developer to program a bridge to the stand-alone version of Krakatoa (SR) via the C++ API. Upon acquiring the code, Thinkbox refined the Krakatoa C4D feature set for off-the-shelf functionality. Hennies noted, “I was quite overwhelmed by Thinkbox’s positive response to what we created. The tremendous enthusiasm and dedication from Thinkbox was spectacular; the new plug-in will enhance the whole experience for CINEMA 4D users and enable particle enthusiasts to take final quality to a new level.”