Whether it’s 3D compositing, visual effects, colour correction, or editorial finishing, Autodesk Flame provides the tools you need in an integrated, creative environment.
A new Physical Defocus effect makes it easier for you to add depth of field to your shots. It can be used in Batch as a standalone Matchbox node or in Image Selective in combination with a generated AOV Depth map.
A new Semantic keyer for feature isolation on the human face adds the ability to extract alpha mattes for skin, eyes, lips, nose, cheeks, chin, and laugh lines. Useful for compositing, color grading, and cosmetic beauty work, the Human Face Part Extraction Keyer does not require any manual tracking – AI does the heavy lifting for you. In shots with multiple faces, you can use an on-screen widget to guide the AI. All Keyers can be combined and refined with GMasks in Action or the Image node at the timeline level.
Flame 2021 introduces a new way to quickly save and recall color grading and FX work in the Explorer, a dedicated Grade Bin and reference comparison area. Image node Selectives can now be dragged to the Explorer panel or saved by keyboard shortcut. Selective layers can also be saved individually to be recalled further down the timeline or in another sequence entirely.
While there have been ways to output HDR content from Flame using color management and floating-point processing up until this point, this latest update goes a step further by adding seamless workflows for importing, authoring, displaying, and exporting Dolby Vision HDR shot-by-shot animatable metadata.
A new visual organisational structure allows you to filter the shots you want to focus on and make immediate adjustments and comparisons.
Set viewports, storyboard, media panel, timeline effects pipeline, and manager to customise your layouts.
Extract mattes from motion vector data. Feed CG rendered or analysed motion vectors directly into 3D selectives to combine with masks to selectively apply effects.
Isolate skies for compositing or colour correction with just a single click. Add treatments to sky backgrounds, add clouds, and more.
Use machine learning for live-action scene-depth reclamation. Apply effects based on camera distance, as well as analyse shots and colour correct.
Generate 3D surface-orientation bump maps for colour adjustment, beauty retouching, and lighting using machine learning.
Make crypto object, asset, and materials available in Flame and Flare without having to render.
Distort background objects realistically based on surface material characteristics for 3D objects with the refraction tool.
Flame, Flame Assist, Flare
Combine powerful 3D visual effects with the interactive speed of traditional 2D compositing. Includes a WYSIWYG preview for artists in session.
Flame, Flare
Integrates with the timeline and desktop to combine 3D and 2D elements iteratively and efficiently, Batch is a Node-based procedural compositing environment.
Flame, Flame Assist, Flare
Open industry standard for super looks, this colour-space aware creative colour tool provides three modes that are optimised for grading the three types of colour spaces: video, logarithmic, and scene-linear.
Flame, Flare
Use the A2Beauty and Washer Matchbox tools for beauty work, clean-up, and noise reduction. The Physical Glare tool allows you to create lens artefacts and creative lens FX for look development.
You can also rent Flame workstations from us:
Base spec:
HP Z8 G4
Dual Intel Xeon 6136 12 Core
3.0GHz CPUs/ 192GB
RAM/1TB M2 System Disk/RTX
6000 GPU
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