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Richard McGuinness retires

Tuesday, 26 July 2016

Richard McGuinness retires

It is with great sadness I announce that Richard McGuinness is retiring from his role at Escape Technology. Clearly only because Blackberry are stopping production of their Classic range of phones (Rich has been through so many and is distraught that production has halted. There are no replacements…

The VR Startup

Tuesday, 26 July 2016

The VR Startup

How Escape Technology are supporting Viewpoint Games as they grow.

The making of TERGO: MARI and V-Ray

Friday, 15 July 2016

The making of TERGO: MARI and V-Ray

Film collective Pallas Pictures have just released their new short TERGO, starring a powerfully emotive CG robot adrift in London. Director Charles Willcocks talked to us about how he used MARI to bring the lead character to life.

Don't miss Games by the Sea at Develop 2016

Friday, 01 July 2016

Don't miss Games by the Sea at Develop 2016

The Develop Conference is back in Brighton this July, showing off the latest in indie development and clever technology. We’re buying the drinks with Autodesk at Games by the Sea, the best party in town. 

The microarchitectural reason why the Z Turbo G2 is future storage

Thursday, 30 June 2016

The microarchitectural reason why the Z Turbo G2 is future storage

HP has recently released the new Z Turbo Drive G2, showing impressive speed in comparison with SSDs and hard drives. This latest Z Turbo is also a trailblazer for new storage technology. Our Senior Systems Engineer Tim explains why.

See us at SIGGRAPH 2016

Thursday, 30 June 2016

See us at SIGGRAPH 2016

It’s nearly that time again. And of course, with SIGGRAPH being the most important event in the VFX technology calendar (after Creative Rooms…) there’s nothing that could keep us away. Escape Technology’s Lee Danskin and Jason Jenner will be soaking up the indoor lights in Anaheim this July,…

A new direction for games development?

Thursday, 23 June 2016

A new direction for games development?

Some challenges face all games studios, regardless of their size. As Mike Rutter explained when I went to meet him at his new office last week, the talent is out there but it can be a struggle to access the best artists for a task, when you need…

We're sponsoring Game Republic's Summer Arcade Party on 28 June 2016

Wednesday, 22 June 2016

We're sponsoring Game Republic's Summer Arcade Party on 28 June 2016

Game Republic hosts its summer bash in Leeds, with arcade games, street food and drinks and networking. We're looking forward to presenting John Tearle of Flix Interactive, and Autodesk.

Smart tools for games developers: meet The Foundry in Leamington Spa

Monday, 20 June 2016

Smart tools for games developers: meet The Foundry in Leamington Spa

Escape Technology and Arch Creatives host The Foundry this Thursday at The Drawing Board in Leamington Spa. Find out how MODO, MARI and new VR software CARA help game creators produce stunning visuals and great games.

See us at Fusion Meetup

Wednesday, 08 June 2016

See us at Fusion Meetup

Birmingham's Fusion Meetup is back on Thursday 16 June, and we're proud to be sponsoring with HP.

Creative Rooms: The Future of Technology

Friday, 27 May 2016

Creative Rooms: The Future of Technology

Creative Rooms was back for its third outing last month with The Future of Technology. The videos are now ready to view so you can catch up on the industry latest.

Remote workstations: creating a fluid working environment with Heatherwick Studio

Thursday, 26 May 2016

Remote workstations: creating a fluid working environment with Heatherwick Studio

With advances in hardware technology, artists now have awesome power – and data – literally at their feet. There are good and bad things about that.

Next for GPU rendering: the GTX 1080

Friday, 20 May 2016

Next for GPU rendering: the GTX 1080

It’s the moment that every gamer has been waiting for. NVIDIA’s first consumer-grade graphics card based on their new Pascal architecture is finally here. And it's good news for VFX artists too.

What's in a 4K workstation: Coffee & TV

Wednesday, 18 May 2016

What's in a 4K workstation: Coffee & TV

4K has dominated the headlines for a while now, but at present there aren’t many studios that can call themselves 4K ready. VFX and post-production studio Coffee & TV were one of the first to adopt a fully integrated, end to end 4K pipeline, “from grading to delivery”…

Creative Rooms Speed Sculpting Challenge

Tuesday, 17 May 2016

Creative Rooms Speed Sculpting Challenge

Each time Escape Technology runs our Creative Rooms event we host a speed sculpting competition.

V-Ray for MODO: join the public access beta

Thursday, 12 May 2016

V-Ray for MODO: join the public access beta

Chaos Group have announced the public beta of V-Ray for MODO 10.

Escape Technology supports Made in Creative UK

Wednesday, 11 May 2016

Escape Technology supports Made in Creative UK

We’re proud to announce that we’re promoting the Made in Creative UK initiative.

The new photorealism: VRscans

Friday, 06 May 2016

The new photorealism: VRscans

Last week’s Creative Rooms event witnessed some pretty striking future technologies. One that really stood out was VRscans from Chaos Group. Award-winning production studio INK have been testing the beta version, and shared their findings.

Join the Massive for Max beta programme

Friday, 06 May 2016

Join the Massive for Max beta programme

Massive, the legendary crowd simulation tool that was originally developed for the Lord of the Rings trilogy, has announced the Massive for Max Beta Programme.

Google Cloud Platform: Render More. Faster.

Friday, 06 May 2016

Google Cloud Platform: Render More. Faster.

We hosted a panel discussion at Google’s offices about the Google Cloud Platform and how the potential for the cloud to revolutionise rendering is one of the hottest topics in VFX.

Thursday, 05 May 2016

We're hiring!

Escape Technology is hiring. We're looking for a Technical Runner to join our operations team and assist the engineers.